If anything, I would even say vastly overrated. Metagame.it - Tutto su Magic: Mazzi, Spoiler, News, Regole, Consigli e MtG Arena, forum, tornei, anteprime, carte, card, news, promo, spoiler, commander, modern . For an example if I need blue mana and already have my blue/green dual on the battlefield my ramp card can't get me the color that I need which feels akward for a ramp spell. kodama's reach vs cultivate. Nature's Lore kodama's reach vs cultivate In a deck that runs green, it's those two cards first and then 98 others. I still include them for green based 3+ color decks that sometimes people go for, as I do not run Signets or Triomes and make people commit to going into other colors. The biggest drawback to Cultivate is that it can very easily interrupt your tempo. Feeds | Cultivate and Kodama's Reach are the two best general-use ramp spells. I run both cards in my Rafiq EDH deck. ?? if they want it. If you manage to suspend it turn 1, it's extremely efficient. 2009). EDH vs Oathbreaker | Kodama's Reach and Cultivate | MTG - YouTube how does Kodama's Reach and Cultivate work in oathbreaker compared to EDH? Burgeoning will allow us to play lands on opponents turns as well, and the Great Henge is a busted artifact when you are playing big creatures. It only takes 30 seconds to sign up. -deck thinning: one card pulls another two from the deck which increases your odds of just drawing gas later. Standard: Not Legal: Alchemy: Not Legal: Historic: Not Legal: Pioneer: Not Legal: Explorer: Not Legal: Kodama's Reach and Cultivate have been mainstays of the Commander format for over a decade, and with good reason. Also as ithers gave said, Reach has less printings than Cultivate. 2023 Magic Find, Inc. All rights reserved. Magic the Gathering Resources, Tools, Previews, and Community. Commander VS #329: Battle Of The Creature Types Kodama's Reach Set: Champions of Kamigawa Mana Cost: Card Type: Sorcery - Arcane Description: Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. I completely forgot about beanstalk and its never been mentioned in any edh content Ive seen. Champions of Kamigawa is now longer ago than Alpha was when Champions of Kamigawa was released. - YouTube I dive into two of the most played cards in green and what my thoughts are on them, all the price information and percentages are from EDHREC.com. Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. The two are great in general. Cultivate has been printed in more sets that have larger distributions. In general, I like to lean green in a five-color deck. Kodama's Reach MTG Kodama's Reach was first printed in Champions of Kamigawa. 1x Borborygmos Enraged. I agree that they're overrated. Five of the six most popular green cards in the format are land ramp cards: Cultivate, in 48% of eligible decks, Kodama's Reach, in 38%, Farseek, in 32%, Rampant Growth, in 31%, and Sakura-Tribe Elder, also in 31%. I myself always like both Reach and Cultivate. That's why they are so good. Please enable JavaScript to get the best experience from this site. If you disagree, then tell me why. I don't understand why people like these cards so much? Personally, I am not a fan of Cultivate/Kodama's Reach, but especially for budgetary reasons I wholeheartedly respect the cards. 1 Damnation. Kodamas Reach, Ultimate Masters (UMA) Price History 1x Azusa, Lost but Seeking. I think these are definitely playable in most decks, of course. 1x Cultivate; 1x Into the North; 1x Kodama's Reach; 1x Nature's Lore; 1x Nissa's Pilgrimage; 1x Pir's Whim; 1x Sakura-Tribe Elder; 1x Skyshroud Claim; 1x Three Visits; 1x Traverse the Outlands; Spot Removal (12) 1x Ancient Animus; 1x Beast Within; 1x Druid of Purification; 1x Duel for Dominance; 1x Force of Vigor; 1x Inscription of Abundance . Also, everyone and their brother has a Nature's Lore I run Cultivate/Kodama's Reach in my [[Dina, Soul Steeper]] deck because I've got a guaranteed play on t2 in my command zone and the deck is a bit weak on card draw. Holy cow thank you for this. Both give a little extra utility by putting a land into your hand in addition to putting one onto the battlefield, a pseudo-cantrip effect that makes up for the loss in efficiency and the potential harm to your tempo. We also have an excellent trading opportunities finder tool that gets you trading in seconds! Agro-pastoralists are settled pastoralists who cultivate sufcient areas to feed their families from their own crop . Sick of the same ol' ramp? Many people tend to overlook the fact that Kodama's Reach is an arcane spell. is very good, and a surprisingly underrated card given how popular it is, but Create a Free Account We are committed to the spread of knowledge and positive vibrations on the public airwaves Standard: Not Legal: Alchemy: Not Legal: Historic: Not Legal: Pioneer: Not Legal: Explorer: Not Legal: And even then [[Harrow]] might do a better job at fixing because it brings down two lands of any combination immediately at instant speed. Sustainable Agriculture Reviews 31: Biocontrol [PDF] [2e6s47p9eh80] The Commander VS crew try to settle the question in a battle of the creature subtypes. Cultivate surprised nobody else mentioned this. Cultivate / Kodama's Reach. I cut Kodamas Reach recently, I'm keeping cultivate for now (because foil shiny shine) but it's definitely on the watchlist for next time I need a non-creature slot. Think about what the ramp does slightly better for your particular deck. Sure you have to sacrifice a land, but it's instant speed and the lands come into play untapped. Horobi's Whisper, Mythos of Nethroi, and Beast Within all provide spot removal, ranging from narrow to wildly versatile. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. that they can throw into a deck, while most people have to actually go purchase Kodama's Reach, Sorcery arcane, designed by Heather Hudson first released in Oct, 2004 in the set Champions of Kamigawa and was printed exactly in 21 different ways. The only reason I see playing Cultivate/Kodama's Reach is if you're land screwed and need help getting your additional land drops or if you're playing a 4-5 color deck that needs access to all the right colors at the right times.The former I think would be better suited by putting in more card draw or having more lands in general.The later may be a valid concern, but I'm not sure if it's worth all that much compared to the utility that all the other types of ramp provide. Corrupting Influence MTG Commander Precon Upgrade Guide For one green and two colorless you are going through your deck and pulling out two basic lands, so already we are at a 2:1 card advantage. They're pretty okay cards. Professor Tatsuhiko Kodama, head of the Radioisotope Center at the University of Tokyo: ".Fukushima I nuke plant has released radioactive materials equivalent to tens of nuclear bombs . Let me know in the comments or elsewhere on social media, I'm always looking for new inclusions! I would like to see this as a Black enchantment. This site works best with JavaScript enabled. 3 mana gives you a basic land on the battlefield and a basic land for your hand to ensure you make your land drop on the turn you play one of these ramp spells or on the next turn. It's no secret that green is the king of ramp. Will Charcoal Ash Kill Grass, In the Margins Explosive Vegetation. Typically the 2 mana ramp is going to be better because it will get you online faster. Still not finished with this one, have to decide on what to cut and what to eventually exchange from the I am not very worried about hitting 3 or 4 mana one turn early. Kodama's reach and Cultivate are on that border line, making them questionable. However, K. Reach and Cultivate are 'safe bets' when it comes to ramp. 'Robo Deck - Korvold | The Commander's Quarters' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite! Create an account to follow your favorite communities and start taking part in conversations. Flavor Text: I'd only take them out if I plan on using creatures to ramp instead (depends on the deck). Temple Garden /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/ (ER)Harrow - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Discord Server | Card Text: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Also it probaby doesn't help that alot of the value of both cards goes down if you don't have any orignal duals. Realms Uncharted 11. Adventurous Impulse. Kodama's Reach. Why are these cards so popular if they're seemingly mediocre compared to others? Let's say I only had room for two Sorcery type ramp cards, which two would be the best in a mono green Azusa, Lost but Seeking list. Is there something I'm missing here? .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} So I think I'd prefer running things like [[Farseek]], [[Nature's Lore]], [[Rampant Growth]], or [[Sakura Tribe Elder]] over any 3 CMC ramp.But even when I run out of the 2 CMC ramp, the extra slots I'd prefer to fill with other cards that serve different utility. Nature's Lore is a strong ramp card yes and probably should see a little more play but I guess I can see a bit of reasoning why it doesn't. It's true that there are a lot of artifact hate but I seriously doubt people will go after a minor acceleration. What about compared to Skyshroud Claim and Explosive Vegetation? Commander 2016. Imo nature's lore and three visits are the only land ramp worth playing. Cultivate Kodama's Reach Nissa's Pilgrimage Nissa's Triumph[/draft] For the 10 remaining cards, let's bolster the fighting theme, just for fun. 28. r/magicTCG. Why would these not be run in green? What're your favorite unorthodox ramp cards in EDH? Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Currently, there are 24,011 decks in the EDHREC database running Explosive Vegetation and not a single one of them should have it as part of the 99. If you are looking for an exciting mid . 2023 Magic Find, Inc. All rights reserved. Let's elaborate a bit here. Kodamas Reach, Ultimate Masters:Foil (UMA) Price History - MTGGoldfish Kodama's Reach (18 different printings) - Deckbox @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Wasting 3 mana on a ramp spell which you can't immediately use is slow and leaves you open for early win attempts. They offer easy shuffle effects, are light on green to cast, fix mana well, can offer a land drop AND ramp for the turn OR offer a guaranteed land drop next turn.